I am pretty new to babylon and web graphics but I think it is the right tool for what I want to do. I have managed to import obj file into babylon but I can’t manage to access/modify the meshes from this file individually?
I have tried to access them by scene.getMeshByName and byID and UniqueID (got from sandbox)
I have also tried to convert the obj into a .babylon file but the Blender plugin fails with an error hence why I am dealing with obj files.
Traceback (most recent call last): File "...\Blender Foundation\Blender\2.83\scripts\addons\babylon_js\__init__.py", line 65, in execute exporter.execute(context, self.filepath) File "...\Blender Foundation\Blender\2.83\scripts\addons\babylon_js\json_exporter.py", line 115, in execute mesh = Mesh(object, scene, self) File "...\Blender\2.83\scripts\addons\babylon_js\mesh.py", line 158, in __init__ mat.processImageTextures(bpyMesh) File "...\Blender Foundation\Blender\2.83\scripts\addons\babylon_js\materials\material.py", line 79, in processImageTextures tex.process(self.exporter, True, bpyMesh) File "...\Blender Foundation\Blender\2.83\scripts\addons\babylon_js\materials\texture.py", line 84, in process self.uvMapName = bpyMesh.data.uv_layers.active.name AttributeError: 'NoneType' object has no attribute 'name' location: <unknown location>:-1
Here is my obj file Gofile