How to neutralize applied impulse to the collider in collision callback?

Hi. Can someone tell me how I can solve this problem?

Hey! Do you mind sharing a quick repro in the Playground so we can have more context?

Maybe set velocity and/or angular velocity of PhysicsBody to Vector3.Zero() in collision callback give wanted results?

collisionEvent.collider.setAngularVelocity( BABYLON.Vector3.Zero() ); // optionally, try with(-out)
collisionEvent.collider.setLinearVelocity( BABYLON.Vector3.Zero() );
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