How to place sprite according to mesh?

I want to position sprite in parent mesh place just like " Mesh. parent "

Hello @1593292349, welcome to the Babylon.js forum!

Unfortunately, the Sprite class does not support parenting like the Mesh class does. Is there anything specific that you are trying to achieve?

@srzerbetto I want to create something like a solar system. Mark the names(Sprite) of all planets(Mesh). Then rotate all the planets in a ring.

You can use

In particular using tracking positions

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Hello just checking in, was your question answered? @1593292349