I would like to create a game with an isometric prospective with flat lighting, something that looks like the this:
So I was wondering how to setup the camera, but I think that I managed (even if when camera is rotating there are some strange distortions), and how to setup lights/materials. Actually I would like to avoid to use any lights at all and use materials that are not light sensitive, or maybe they are sensitive only to some lights (for explosion effects).
as for the different pieces that go on top of the grid, Do I need a normal PNG like this Free Vector | Medieval buildings isometric collection?
or would I need a top view for the library to make the isomorphic effect