How to properly setup a scene for an isometric game

Hi,

I would like to create a game with an isometric prospective with flat lighting, something that looks like the this:

tutorial_sample29h

So I was wondering how to setup the camera, but I think that I managed (even if when camera is rotating there are some strange distortions), and how to setup lights/materials. Actually I would like to avoid to use any lights at all and use materials that are not light sensitive, or maybe they are sensitive only to some lights (for explosion effects).

How can I get it?

Here a little example

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Hey there, the GridMaterial might work well in this case. It doesn’t use the scene lighting and the lines are higher quality (much more stable).

Here’s the above playground using GridMaterial, with the lights commented out.

EDIT: here’s the fixed playground now that Mesh.CreateBox is dead. :coffin:

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as for the different pieces that go on top of the grid, Do I need a normal PNG like this Free Vector | Medieval buildings isometric collection?
or would I need a top view for the library to make the isomorphic effect