I have modeled an apartment in Blender and set up lighting (both environment and sun) and i im trying to achieve the same photorealism in Babylon as the Blender Render shows.
This is what i have done so far:
- Use PBR materials for meshes
- Create Lightmaps for each mesh 4k-10k samples (Tried with and without any textures)
- Export the blend file to a GLB file and drag it into sandbox
- In sandbox i add the lightmaps to the meshes and “use lightmap as shadowmap”
The results im getting is shown in the picture below. Lightmaps are used on floor, wall and ceiling.
As shown, it seems that the lighting is not imported correctly.
I have included the lightmap of the floor below:
So my question now is:
Is it possible to achieve the kind of lighting and realism that Blender (cycles) creates in Babylon?
If so, im definitely doing something wrong. It might be that the pbr textures aren’t receiving enough light from the lightmap? or the transition between converting the blender file to a GLB and using it in babylon?
If you have any other suggestions to as why the lighting isn’t the same, help would be much appreciated :-)!