How to remove diagonal when enableEdgesRendering

Hi,
I import gltf and enableEdgesRendering for meshes, and I got diagonal on mesh which I don’t need.

But when I create a mesh instead of import from gltf, edge render is ok like this:

Something like this?

@Pryme8

I don’t understand your example, I can’t find enableEdgeRendering in the example.

:joy:

Its not an edge render its a custom barycentric shader.

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