Hi,
I import gltf and enableEdgesRendering for meshes, and I got diagonal on mesh which I don’t need.
Something like this?
Its not an edge render its a custom barycentric shader.
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Hi,
I import gltf and enableEdgesRendering for meshes, and I got diagonal on mesh which I don’t need.
Something like this?
Its not an edge render its a custom barycentric shader.