Oh okay, so I think you can do exactly as you said,
render it separately on an RTT,
use the readPixels
method of the rtt to get the raw pixel data
and then put those pixels on the canvas
Oh okay, so I think you can do exactly as you said,
render it separately on an RTT,
use the readPixels
method of the rtt to get the raw pixel data
and then put those pixels on the canvas