How to restore 3d position from DepthRenderer Z?

@CodingCrusader

I fixed it myself. AI was completely wrong.

There was only one small problem - depthTexture was flipped on the Y axis, all else was right, here is a working example if someone needs it:

@Deltakosh I am not sure who is responsible for documentation, but I think it is a good idea to add this example to it, in the section:

Now it does not explain that the screen space Vector3 it expects must contain non-linear Z in [0-1] range.

But also, it is a good idea first to check this bug related to this unproject: