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Mesh outline depth calculation failure
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4
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37
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March 25, 2026
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WebGPU failing to render with `SelectionOutlineLayer` (and `scene.enableDepthRenderer()`)
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9
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69
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March 2, 2026
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I used the depth map to pick up the coordinates, but it didn't work
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6
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235
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September 13, 2025
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Depth sensing standard material rendering bug
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4
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59
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August 1, 2025
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How to restore 3d position from DepthRenderer Z?
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6
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78
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June 30, 2025
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How to apply material plugins to DepthRenderer
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9
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106
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January 22, 2025
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DepthRenderer: effect not cached
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2
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44
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January 22, 2025
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NodeMaterials that are change geometry of their meshes. Usage with DepthRenderer
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4
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63
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January 6, 2025
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Questions about depth calculation of depth renderer
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2
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24
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November 16, 2024
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DepthOfFieldEffect did not destroy DepthRenderer
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5
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32
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September 23, 2024
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Inconsistent behaviour in generating DepthMaps
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1
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44
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September 18, 2024
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How do I write ShaderMaterial depth to DepthRenderer (infinite far plane)
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3
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72
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September 17, 2024
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Occlusion effect is affected by mesh creation/load order - is this intentional?
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2
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38
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September 2, 2024
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Getting depthSampler using custom shaderMaterials and custom postProcess
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9
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157
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July 10, 2024
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What is the depth value used for depth test?
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5
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111
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July 8, 2024
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Clip space to world space with non-linear reverse depth buffer with WebGPU
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4
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263
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March 20, 2024
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How to write ShaderMaterial to DepthRenderer
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3
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432
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January 16, 2024
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