Hello,

I’m trying to rotate a 2d mesh arround a normal vector.

The goal is to get like an image who is perpendicular to a normal vector get by a hit on mesh. For example with a sphere, I need the image to be perpendicular to the hit point on the sphere.

Image Example:https://i.stack.imgur.com/rygLL.png

Maybe using dynamics decals can be a solution too but I don’t know how to do it.

Thanks in advance,

Jez