Hi,
I would like to save an advancedDynamicTexture as an image to the user’s machine.
After reading this post on the forums I attempted to use the same logic. My result can be seen on the following playground: https://playground.babylonjs.com/#XCPP9Y#19028
However, the image that it returns is always empty…
I think I need to wait for a trigger to let me know when the dynamic texture is ready, but I’m not sure what that trigger is…
Thanks for any help