I’ve been attempting to scale a model that I imported however it doesn’t seem to be working. The model doesn’t scale at all regardless of what number I set using scaling.
The line meshes[i].scaling = new BABYLON.Vector3 (3,3,3);
means that you scale every mesh from your model with x,y,z axis, with multplier 3.
For only one axis you may use, for example meshes[i].scaling.x = 3;
Also note that usually you don’t need to create canvas or render loop etc when you use Playground - it has all you need already by default, so you can concentrate on createScene function. When you download your scene, all other needed functions will be added to your .zip file.