Importing GTLF object scaling problem

i just starting Babylon.js and i need some help for importing correctly and use the imported object in my scene.
I try to import a GLTF model but it’s very very large (or very small, depends of the obj source) by default. How can i scaling and positioning correctly after importing my 3Dobj (GLTF) ?

i try to scale all the meshes with
for (i = 0; i < meshes.length; i++){
meshes[i].scaling = new BABYLON.Vector3(0.1, 0.1, 0.1);

but it’s scale all meshes independently.

Exemple of my code here

Thank you ! :slight_smile:

Hello and welcome!

You only need to scale the root which is the meshes[0] and it should work like a charm :wink:

I don’t know why last time i try and doesn’t work and now it’s work great but ok…