I just dont understand why it cant be simple ? I mean in CSS, you can set up the background color just by saying background: blue, and if you want a gradient you just have to write : background: linear-gradient(…);
Here, in Babylon, if you want to change the color you just have to write : scene.clearColor = new BABYLON.Color3(0, 0, 0, 0) but for gradient you cant write new BABYLON.Color3(linear gradient)
I dont understand why it cant be simple just for a gradient …
Again, one of these very simple shaders (although not NME) that should find a place in the doc (my opinion). Not sure how this should all be organized, but there’s an entire world around this. It deserves a better structure and accessibility than what we have just now.