Can you please let me know how can we set transparency off or may be able to toggle the transparency of any imported .glb file model.
How can we resist any mesh or box entrance in the imported mesh (.glb). I have tried with couple of answers given in the forum itself like checkCollision = true in the box and in the scene but not working. Do we have any other property that might do the work.?
Hi, I have tried with one of available physics engine in document , Havok, But in my case I am using Babylon version 4.2.1. And I think Havok plugin is not available by default in my current version of babylon.js?
Looks like you are on a different render group, since car is not occluding.
You might be able to solve that how validateDrag works on the gizmos by comparing each bounding box. That would be an quick comparison for overlap. There is a boundingInfo property returned in the model loaded callback (if you are using react-babylonjs and it sounds like you are - it’s returned on the hook and the Model component).
I’d suggest starting a new question and supplying sample models in a PG. As I mentioned it looks like you have done something with rendering groups to bypass expected occlusion.