My environment texture has sphericalPolynomial information.When I didn’t set reflection texture to my material at first, it will use sphericalPolynomial information from my environment texture.But after a while, I set the reflection texture of the material, but it doesn’t have sphericalPolynomial information.In a Windows machine(useUbo), with the current code logic, it seems that there will be no re-updating of vSphericalxx, vSphericalxx will still use the old values ![]()
cc @sebavan
For a cube texture, we assume spherical polynomials are always available:
