So here is the skull.babylon file in the sandbox viewer :
And here it the same model, after I use the sandbox viewer to export it in gldb and then reopened in the sandbox.
It appears that the z(blue) axis is facing the “wrong” direction. What gives ?
How to use blender to change this ?
I think this is the main reason I face some problems with the models orientation and which face it uses to lookAt() something.