I have this error, the local axis are inverted, only in GLB/GLTF files…
I tried:
Make mirror in blender.
_mesh.setPivotPoint(new BABYLON.Vector3(0, 0, 0), BABYLON.Space.LOCAL);
_mesh.computeWorldMatrix(true);
with OBJ works, BUT i need work with GLB…
*In video, on click over a mesh, it must move to X+
** i can not use : scene.useRightHandedSystem = true;