Hi, I’m using the following code to create an animation: BABYLON.Animation.CreateAndStartAnimation (‘at7’, needle, ‘rotation.z’, speed, 300, needle.rotation.z, rotationAguilla, 0, ease) ;. I want to detect the end of the animation using the onAnimationEnd instruction, which is the correct syntax for that. Thank you
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Hi @mecanicus <- cool handle!
Here is how we use it in a jump animation…
animo = nx.scene.beginAnimation(nx.aSkeleton[0], 20, 25, false, 1.0); //compress
animo.onAnimationEnd = function (){
var jmp1 = nx.scene.beginAnimation(nx.aSkeleton[0], 25, 35, false, 1.0); //jump apex
jmp1.onAnimationEnd = function(){
nx.anmz.jump.jumpMode = 0;
var jmp2 = nx.scene.beginAnimation(nx.aSkeleton[0], 35, 50, false, 1.0); //landing
jmp2.onAnimationEnd = function(){
nx.scene.beginAnimation(nx.aSkeleton[0], 80, 140, true, 1.0); //idle
}
}
}
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Thank you very much it works
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