I’m making a smaller game with just a big system of meshes spinning around… on its axis.
um and then if I click on a particle it times out and vanishes in a fire… uum
however If I want a laser aiming from the camera how is a good way implementing that?
like a laser following the mouse aim… uum
hey!
you could use the RayHelper for that perpahs
See a demo here: https://www.babylonjs-playground.com/#1NZLA9#9
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seems @Deltakosh beat me to it
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