IK (inverse kinematics) on GLB mesh - x is negated

The implementation is all based on this thread BABYLON.BoneIKController With GLTF Mesh

I wonder if @mrlooi or @MackeyK24 could spot it here : Add IK support for linked transform nodes by sebavan · Pull Request #11017 · BabylonJS/Babylon.js · GitHub

I they have no idea, I ll take a deeper look