I’m world building around Narym planet, a huge rock planet that have a absurd specific star system, two moons and a co-orbit partner, since it isn’t much common I was very confused of what would be the size of these stelar bodies on the narymic sky, how could I make a consistent moon period, when we’ll have two moons on the night at same time, how things would look like when I inside the nebula that creates the Numve season? Well, a LOT of questions that required me to view how thigs were looking, so to be able to do it I entered a journey to create a star system that allowed me to simulate that system realistically and then be able to view what I want to view!
The system has a star Anavon, two planets Narym and Vezmar, Narym has two moons Tharela and Ciren and once a year Narym goes behind Vezmar while they pass through the Veil of Numitri (the nebula).
Ended up that I create a lot of tools to work with my system, things to help me to understand better the world and view it on a specific what so, I created:
- A way to speed up time
- A way to dynamic change zoom
- Show/hide of the orbital paths
- Show/hide of the pole pins
- A way to easily navigate through the system with a interface
- A texture changer to be able to see Narym in many ways based on its map
- Jump to a specific point of time
- Eclipse system that don’t use light (it use decals)
- Fine control with keys to move a day forward, a day backward and pause the simulation
- Automatic reduce the received light of the body depending on how deep into the nebula it is
Also it has the basics, orbit, rotation, precession, axial tilt, orbital tilt and so on!
So much proud of it! Wanted to share that victory with you guys! Here’s a video showing it working as well