Hi everybody!
I am importing multiple objects from .obj files. But I realized that one mesh I import consists of different meshes as seen in the picture. Is there a way to group them as submeshes under a root mode for .obj files as gltf does? Thank you!
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This will require an update to the loader. But you can do it manually inside the ImportMesh by creating a new TransformNode and setting all imported meshes as children of this node.
Does it make sense?