I’m currently exporting this scene from blender as .obj with default export options:
When importing the .obj-file into babylon it is inverted at the Z-Axis. But importing back to blender works fine. It’s fine because the default option are:
However blender still shows it as positive Z… So basically blender/babylon show it inverted because idk why. So i thougth ok with “Forward: +Z” it should be fine in babylon. But then the Letters on the Cube are in different directions, especially “Z” (not only mirrored by Z it’s rotating around Z)
So my only work around is to export it by default values and while importing i add the scaling vector (1,1,-1)
Is this the fault of blender or babylon?
The matter is that OBJ format still has no specification - only some conventions
On the contrary, GLTF/GLB format has fully developed specification - glTF™ 2.0 Specification
You may play with Y Up parameter in Blender when exporting GLTF:
I did. nah i actually don’t think the mistake is made by babylon or blender.
The Original file is made by FreeCAD and that one is exported by gltf, i think they somehow messed that up and since then my blender file is also messed up