Hello everyone,
When working with BabylonJS meshes, cloning a parent mesh will automatically clone its submeshes.
However, this is not happening with an imported mesh. In the PG below, each yellow cube clone should have the imported red/green/blue cubes attached.
https://www.babylonjs-playground.com/#ZQLA5C
That’s probably because import is asynchronous and you don’t have yet those imported meshes when cloning. I made a small change and it seem to work now: https://www.babylonjs-playground.com/#ZQLA5C#1
1 Like
Excellent, that’s exactly right, thanks!
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