Hoping to get some advice or a strategy for importing GLTF/GLB meshes without tanking FPS.
I regularly need to import many unique meshes (like cesium tiles) based on an event or camera frustum etc. Doing this using
SceneLoader.ImportMeshAsync tends to drop the frame rate while the meshes are imported, it is fine again when they stop.
Is there some way I can leverage workers to do some of the heavy lifting? I have not been able to find an example.
Appreciate any tips.