I think the camera control in babylon is not particularly good. I compared the threejs editor with the babylonjs playground camera. The threejs editor has the following differences in camera control:
- No inertia,
- Will not reverse the angle of view when passing through the object,
- Use the mouse wheel to zoom in on the target, the closer you are to the target, the slower the camera moves.
- When using the mouse to drag the camera angle of view, the closer you are to the target, the slower the camera moves.
I know that ArcRotateCamera provides enough parameters to control these, but when I use the Playground, I want to quickly construct an editor scene to show my 3D content, I want to be able to immediately get an editor similar to the blender The camera experience, not in the playground, when I scroll or drag the mouse, the object appears in a weird perspective. And in every example of threejs, the camera control is more comfortable.
Iām not trying to belittle Babylonjs or say that threejs is better. On the whole, I think the functions and documentation in Babylon are more detailed and comprehensive than threejs. But whenever I use this camera, I have an urge to switch my project to threejs.
When I simply show the examples in threejs and babylonjs to my boss and customers, they will not hesitate to choose threejs, because its display effect is better and the camera control is more comfortable. But as a programmer, I would choose babylonjs because the documentation is more comprehensive, and the 3d control functions are more and easier to use.