Hey everyone!
I’m excited to share that I’m currently in the process of porting my diamond renderer to Babylon JS. The reason for this is that Babylon JS supports the latest WebGL 2, which is necessary for https://sevenxsports.com/
Currently, with each diamond, I’m required to send a lot of uniforms, which has become a bottleneck on WebGL 1. However, with Babylon JS, I’m hoping to take advantage of the uniform buffer support to streamline this process and improve performance.
I’m wondering if anyone has experience using the uniform buffer in Babylon JS? Is there anything specific I need to keep in mind, or are there any examples I could reference?
Thanks in advance for your help!