Hello everyone,
I am working on porting some code to WebGPU, and I have a shader written in GLSL with a uniform struct like this:
struct Test {
float field;
};
uniform Test test;
But then when I hit run I get this cryptic error message:
I made a small PG:
Does anyone know what I must change to make the parser happy?
sebavan
2
I do not think it is supported. cc @Evgeni_Popov for confirmation.
1 Like
No, it is not supported. What we support is to declare it like this:
uniform Test {
float field;
};
Here’s a fixed PG:
However, you will need this PR for the PG to work, as we currently don’t support uniform buffers in post processes:
3 Likes
Thank you for the PR! That works for me
Vortex
7
Is there any way to keep scoping, so that it can be used like this?
uniform Test {
float field;
} test;
// later on
test.field
No, this syntax is only supported if you write your shader directly in WGSL.