Incorrect lodScale value in CubeTexture constructor

While this may not be considered as actually a bug, it’s definitely unexpected behaviour.
Here’s an example:

Due to caching of loaded textures please comment/uncomment each shape individually to see the problem.
CubeTexture constructor defines lodScale with default value 0.8, but if cube texture creation options are present, default value is 0.0.

Here’s a line in the constructor with this definition.

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Hello and welcome onboard! :wink:

I strongly believe, It has to be equal. Will you do a PR and set the correct value at line 268?

Thanks a lot for reporting it

Thanks a lot for the quick fix! :blush:

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