Incorrect number of triangle points on collision _testTriangle

Hello :slight_smile:

5 vertices is fine as long as triangles are defined on them. Doesn’t mean that necessary a triangle is missing… For example :


That said, indeed the issue comes from topology. Your mesh node0 is only edges, no surface :

Avoiding it solves the issue : Playground


But still, I kinda agree it’s a bug. Best would be that it doesn’t trigger an error, but simply go through.

++
Tricotou

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