I’m using babylon 6 with typescript in vscode (es6). The problem also appears on the playground.
The problem at hand is the
MeshBuilder.CreateLineSystem method that accepts as its final argument a
Scene instance. In this playground example, the
scene argument is omitted when updating the mesh. However, when switching to typescript, the
While investigating, I also stumbled upon a similar issue with the
HemisphericLight constructor (as it also appears in the playground example). There might be multiple instances of this but I do not have the time to find all of them.