Yo @bghgary … Is there any conversions that is going on with the morph target positions.
In unity i serialize a Vector3[] containing morph target positions. I did a trace output of what those values are in Unity. The VERY FIRST position:
GLTF BlendShape: Blink_Left - Posiition:
-5.960464E-08
2.384186E-07
1.043081E-07
But that very first position in babylon is showing as something TOTALLY different:
-0.1176459789276123
1.5863003730773926
-0.051375649869441986
I have NO CLUE What is going on there.
Here is Screen shot from Unity Clearly showing Blink Left Position
But in babylon if i inspect the morph target positions:
Why are these number different… Is there some conversion or something that is going on GLTF for morph target positions or what ???