I’ve got a scenario where the inspector stops showing items that are added to the scene. Difficult to re-create in PG, so hoping there is a simple/obvious reason? The sequence that causes it is:
- scene.dispose(); engine.dispose();
- followed by load up of a serialized scene and re-create of scene+engine.
- adding of other elements (lights, loaded GLBs, etc)
Nothing from step3 shows up in the inspector, but everything does show up actually in the scene. Fwiw, my objective here is to totally clear out the scene of materials/textures/etc, before loading a new scene - so that it doesn’t have any unused cruft in memory.