I’m looking at applying different colors & alpha for my instanced LinesMeshes.
How should I apply color and alpha values for an instanced LinesMesh ?
In this playground sample, I tried to use registerInstancedBuffer() for LinesMesh. But it crashes if I uncomment Line number 19
I was able to clone a LinesMesh and apply color to the cloned mesh. But, I would get a performance hit if I’m cloning meshes.