I’ve been working on my g-code viewer and I wanted to provide a lighter weight rendering using linesmesh and not just boxes. I wanted to utilize thin instances to reuse existing code to render out the lines. In my application the linemesh thin instances show up but I get constant flickering.
I tried to put a PG together that lightly mimics the shader I have written and does thin instances but I can’t get the lines to show up. If you flip the flag to use a box it works fine. Any help would be appreciated because this would help me greatly.
I made the changes in the PR locally and the thin instances are working! However, my shader does not appear to fully appreciate the linesmesh and has some artifacts that I am trying to chase down. But the instances themselves are working. Looks like