Instanced Spatial Audio?

Hi, with the audio engine v2 the .clone method doesn’t exist anymore. I would like to create multiple spatial sounds of the same source file but attached to different meshes. Do I need to call CreateSoundAsync for each single instance?

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cc @docEdub

Thanks for posting. I’ll add a clone method asap for you!

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PR 16704 adds a StaticSound.clone method.