Hi, with the audio engine v2 the .clone method doesn’t exist anymore. I would like to create multiple spatial sounds of the same source file but attached to different meshes. Do I need to call CreateSoundAsync for each single instance?
Hi, with the audio engine v2 the .clone method doesn’t exist anymore. I would like to create multiple spatial sounds of the same source file but attached to different meshes. Do I need to call CreateSoundAsync for each single instance?
cc @docEdub
Thanks for posting. I’ll add a clone method asap for you!
PR 16704 adds a StaticSound.clone method.