Hi, I have a question about how to construct a large scene efficiently.
Suppose I have a large scene, using octrees for selection, and my octree has 100 blocks. Then suppose I have a mesh (e.g. grass) that needs to be duplicated 1000 times throughout the scene. I’d like to use instances or thin instances for the duplicated mesh, but I’d also like octree selection to work on them.
If I understand correctly, mesh instances work normally with scene selection but thin instances don’t, so there are two options for how to set up the scene:
- Make one copy of the mesh, create 1000 instances of that copy, and assign each instance to an octree block
- Make 100 clones of the mesh, assign each clone to an octree block, and then create 1000 thin instances of the clones (so that each thin instance is made from the mesh clone corresponding to its position)
Am I understanding instances/thin instances correctly, and is one of those options dramatically better or worse than the other? Or is there some other third option I’m not seeing?