Interactive Train Demo β Now Live
Iβve been working on an interactive train demo and itβs now live in my lab.
It started as an experiment in movement, perspective, and immersion in a browser-based environment, inspired by the feel of games like Metro Exodus. Along the way, it also turned into something a bit more personal.
A Small Design Decision
I originally wanted to let users draw their own train path. In the end, I skipped it on purpose.
The demo is something my 3-year-old toddler loves, and I wanted it to stay simple, playful, and immediately usable without instructions. Sometimes fewer controls make for a better experience, especially when the audience includes tiny train enthusiasts.
Try it here: https://hiteshsahu.com/lab/train/
This is still an evolving experiment. Feedback is welcome, and so are ideas that keep it fun without making it complicated.
Exploring the Demo
You can also:
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Change the number of train bogies
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Adjust the train speed in real time
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Turn On/Off Train Light
There are multiple ways to experience it: Press F or C to Enter/Exit various Camera mode or simply use dropdown from GUI Controls:
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Free Camera to experince it from the bird eye perspective
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Tail Camera attached to the engine for a cinematic view
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FPS Mode where you can walk around and experience the scene at ground level
W/βS/βA/βD/β Walk
SPACE jump
Shift Run
Try It Out
Give it a spin and let me know what you think. Iβm especially curious about:
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What feels good or confusing
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Ideas for extending the demo
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What youβd like to see added or improved
Thanks for checking it out!
β
Hitesh



