Introducing the GUI Editor Alpha!

Noticed something pretty small just now, if I zoom in:


then fit to window:

The selection is still in the zoomed in view.

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Thanks for catching this! We are not resizing the gizmo on window resize at the moment. We are tracking this issue now and will try to resolve it as soon as possible :slight_smile:

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Hello, Iā€™m a beginner Babylonjs developer.
When the UI created by GUI Editor applied the UI to my project with Snippet code, camera.attachControl does not work. May I know why? :disappointed_relieved:

example project : Babylon.js Playground

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Nice catch! The GUI editor was erroneously setting the root containerā€™s pointerBlocker value to true. Jutst opened a PR to fix this :slight_smile: [GE] Fix pointerblocker bug by darraghjburke Ā· Pull Request #11906 Ā· BabylonJS/Babylon.js (github.com)

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Thank you so much.
But it still doesnā€™t apply the same.crying(ā”¬ā”¬ļ¹ā”¬ā”¬)

example project : https://playground.babylonjs.com/#2HX47A#1

Good morning @qkrxotn7287

The PR is on its way and should be updated in your project after the nightly is built. However, you might need to resave your UI in order to get the fit.

If you donā€™t want to do that thereā€™s a simple 1 line code solution you can add to your playground.

advancedTexture.rootContainer.isPointerBlocker = false;

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Invalid link

@wudao the link works fine for me.

Well, I found it, too