Over the next couple months, we’re going to be starting something new. We’re going to be releasing a series of weekly tweets and forum posts dedicated to showing off the power and ease of creating compelling #UI’s in Babylon.js.
If you’d like to follow along, bookmark this forum thread or follow along on twitter via: #BabylonUI
The purpose of this little announcement series is to help everyone see, learn, and experience more about the Babylon.js GUI system, as well as getting more exposure to the Babylon.js GUI Editor.
Shameless Tease: Through the next several months we’ll be inviting you to go along on a few “adventures” with us. End of shameless tease.
And you don’t find it ‘a scandal’ to play with people’s minds just like this? I mean, I have been studying the BJS GUI for 2 years. If there’s anything more to it (and I hope there is), I want to know about it just right now Don’t you?
If you stop and think about this for a second, it’s actually a really compelling solution to a problem that we all take for granted. Babylon.js is an awesome rendering/game engine! Hard to argue with that! However we don’t just want to render things. We want to create compelling INTERACTIVE experiences don’t we? It’s one thing to have a 3D scene, it’s another thing entirely to have easy-to-use systems that empower you to interact with those scenes. The Babylon.js GUI allows you to do exactly that! With the power of the Babylon.js GUI and the ease of using the Babylon.js GUI Editor, creating truly interactive virtual worlds has really never been easier. How easy?
ahem, let’s try this again without fat-fingering send.
@PirateJC don’t think I didn’t notice your profligate sticking of the word “Space” in front of the name! I’ll let you get away with it because you didn’t include the dash “-” that would have made it “Space-Pirate”. That’s getting dangerously close to “Space-Truckers” territory!
We’ve got some exciting news! Are you looking for something fun to do this summer?
It’s time to officially announce our Summer GUI Adventure, a friendly contest to encourage you to learn more about the Babylon.js GUI System and GUI Editor.
The top 5 winners of this contest will receive a free signed copy of the upcoming Babylon.js book. Signed by none other than the famous @jelster, author and beloved community member!
Starting with either baseline project, extend it, advance it, evolve it, build something cool with it! Either through code or the GUI Editor. What should build? The choice is yours!!! The Sky’s the limit!
Each week, we’ll post here on the forum and on twitter with something new about the GUI. The dev team will be sending out our own version of the playground as we advance it each week. Reply on either twitter, here on the forum, or both with your weekly progress!
At the end of the summer (date TBD) we’ll ask everyone to submit what they’ve created.
As I mentioned on Twitter, it’s one thing to get a book signed by YT, however it’s another altogether if the book were signed by the BJS team!
Here’s the sweetened pot - After I sign the winner’s copies, I’ll ship them (via Space-Trucker, natch!) over to BJS HQ where @PirateJC et al will make the books into true collectors items by adding their much-more valuable names as co-signees.
No stinginess here, we are talking metallic ink markers for the autographs, not some cheap ballpoint!
There may even be additional bonus giveaways for people whose submissions fulfill a “mystery requirement” (spoiler: the mystery requirement involves trucks. In space.)!
That’s no spoiler. I’d say this is just a communication tactic of yours to get more visibility and reclaim your kingdom. Admit it You haven’t yet digested that @PirateJC slightly entered your private garden, isn’t it so?
So from what I can see here, as of today, it will be ‘ez as pie’ for me to get my free copy of this ‘booklet’ (that’s the result of just 2 n half years of ‘minimal effort’ signed by people who don’t even have a million followers on instacrap. ) But then, who knows, may be in 20 years I will be able to sell it for a good price Doesn’t matter anyway, and even if I don’t read it and will likely not learn anything from it , having one more book in my bookshelf will certainly make it look like I’m cultured.
So, thanks Guys for making things such ez on me. ‘GUI in Space’, is it?
Incidentally, I have ‘space’ for my latest WIP project which will eventually one day become a ’ Project Space Museum’. For now, the project should rather be called ‘Empty unfinished structure in Space’ but the good point is that, as of just now, it also has absolutely zero GUI.
So let me just re-order the list of priorities for this project and start working on GUI. Actually more than just one GUI. This scene shall have 2D and 3D GUI to interact with (later to come) arts and artefacts on display. There will be GUI for meshes (if only for the 5 elevators controls and museum and private areas admittance). There shall be a 3D GUI with holo effect to interact with the sphere (which in the end will display video footage, and also interact with hotspots disseminated along the 3-levels visitors path of this (TbD) space museum. Of course, there shall be an FS GUI to change the settings, graphics, pp, Kb, etc…GUI, GUI, GUI.
I don’t have much time right now and it’s also too hot for working at my place during these summer holidays, but then…yes, since apparently only few of Yours are willing to take this challenge, I believe with just a minimal effort, I should be able to win this contest fingers in the nose and kick some a***s .
…Or isn’t it so?
I don’t participate for various reasons. I would not be able to read the book in English (unless there is a French translation). I’m not very attracted by game themes in space, even if I really like everything that is the universe, the stars and all the sciences around that, but sky-fi games are not my thing.