haha this thread made my monday morning
For the experimenters around here, you can also use the Lattice in NGE:
Babylon.js Node Geometry Editor (babylonjs.com)
Cone head
haha this thread made my monday morning
For the experimenters around here, you can also use the Lattice in NGE:
Babylon.js Node Geometry Editor (babylonjs.com)
Cone head
And now with GPU support:
Add shader rendering support for Lattice by deltakosh ยท Pull Request #15700 ยท BabylonJS/Babylon.js (github.com)
// lattice
var lattice = new BABYLON.Lattice({
resolutionY: 10,
autoAdaptToMesh: skull,
position: BABYLON.Vector3.Zero()
});
const latticePlugin = new BABYLON.LatticePluginMaterial(lattice, material);
scene.onBeforeRenderObservable.add(() => {
// Twist!!
for (x = 0; x < lattice.resolutionX; x++) {
for (y = 0; y < lattice.resolutionY; y++) {
for (z = 0; z < lattice.resolutionZ; z++) {
const angle = (y / lattice.resolutionY) * 0.02;
const control = lattice.data[x][y][z];
const cx = control.x;
const cz = control.z;
const cosAngle = Math.cos(angle);
const sinAngle = Math.sin(angle);
// Rotation
control.x = cosAngle * cx - sinAngle * cz;
control.z = sinAngle * cx + cosAngle * cz;
}
}
}
// Update texture data
latticePlugin.refreshData();
});