I’m trying to bake right-handled to left-handed conversion from GLTF loader.
Disabling backfaceCulling helps, but seems like wrong way.
Changing sideOrientation to CW has no effect. (Should I do this?)
It is possible that I do not understand how to convert right-hand to left-hand correctly and forgot something?
I think that converting out of box via one method or flag could be more convenient than now(I found this thread).
Use right hand mode for all scene is not my case, and I really want to drop __root__ node and any transformations, because I have many instances of imported mesh.
Also, I suppose, that .babylon format can help me, but sounds like future is in gltf. (Maybe I’m not right?..)
Sorry for the bad English.