This app recently was working properly on all browsers. Recently this changed and my apps started crashing on iOS, to be honest I am not an iPhone user so I am not quite sure what changed recently regarding the iOS system.
After inspection, this is the message I get when I try to open the app
“Total canvas memory use exceeds the maximum limit (256mb)”
“WebGL: Invalid Value: texImage2d: no canvas”
Couple of my apps stopped working on the IOS recently. And they worked properly before. Now, I somewhat understand what is going on, and I will try to optimize my assets further to see if it will help, but I am just not sure why it worked before and now it doesn’t with literally nothing being changed regarding the project files.