The MeshWriter extension: Mesh Writer | Babylon.js Documentation
Something like this:
The MeshWriter extension: Mesh Writer | Babylon.js Documentation
Something like this:
Why would you want to use the mesh writer for this. It takes a lot of resources for something you can achieve simply with a dynamicTexture and parallax occlusion.
Nice approach, thanks, does this work for PBR materials? And would this work if the text needs to be a different material/color?
Yes, you can set dynamicTexture i.e. as albedoTexture of pbr material and the font color of the text as parameter of drawText()-function.
Example PG:
Docs:
Yes. I just extended on @Takemura 's PG regarding the use with parallax occlusion. My update might give you some anwers, but it also raises questions (for me ).
At first, it looks like all you have to do is to assign your dynamicTexture also to the bump. Though (I believe) if you want a proper normal for your bump/parallax you would probably need to clone the draw tex, so you have the correct alpha values for the normal? But then, I found that if you set the alpha for the height of your bump, then I believe it will also remain if you force change the albedoColor afterwards?
Not sure I got it correctly? @Evgeni_Popov is the master for this kind of thing.
Here’s an extended version of @Takemura PG one can play with.