Is it possible to do a boolean modifier?

I have some idea about how I could do this using a postprocessing shader with clown passes, is there a way to do a boolean operation where I can merge meshes so that all intersections are removed and the resulting mesh has cutouts?

This is how it’s done in Blender:

Maybe it can helps you? Mesh intersection by using stencil buffer - Questions - Babylon.js

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Yes, I think that will work. I have a related question but I’ll post it in another question for clarity.

You can use CSG for that: Using CSG on imported meshes/models