I would like to place a object into another to overlap and apply boolean. My purpose is to place a window into a wall and getting only the intersected wall removed . What is the best approach to do that. Im trying to get new ideas from the forum or tutorials but I haven’t found anything related.
I guess I made something that works as I intended to but as the time goes by the playground gets slower and slower. I think because of the new intersected mesh is generated over and over. I want to avoid this problem
Here is the playground https://www.babylonjs-playground.com/#KQV9SA#91
ps: If your pc is not fast enough, It may freeze your computer