Hi.
When I call the enablePhysics method, physics simulation automatically plays. Is it possible to stop it and manually advance the simulation by just one step (tick)?
It would be helpful if I could pass the delta value (ms) from the previous frame when updating.
The purpose is that I’m developing a physics-based game and want to be able to pause the simulation. Also, to enhance the game’s replayability, I want precise control over frames, such as advancing the simulation by a specific number of steps.
Note: I do not want to stop rendering itself. I only want to manually control the physics simulation independently.