Hi everyone!
Short question to ask about the current audio engine. Is there any way to fade in/out the audio clips on play/stop other than maybe manually tuning the volume?
I have a case in my game where I play continuous looping sound from a gadget. However this sound starts from the default volume levels and when I stop it, the sound is instantly gone. Would be really cool to start looping the sound from zero volume and move it to default volume, and on reverse when stopped ![]()
Do you guys have any suggestions how to implement this or is there an easy function available that I am not aware of? Cheers!
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