I’m wondering if there is any pre-built method like getVelocity, getAngularVelocity from the hand controllers or do I need to calculate those myself frame by frame? I’m trying to implement a realistic “throw an object” experience in VR.
But if I’m not using HAND_TRACKING, should I be using PHYSICS_CONTROLLERS instead? There seems to be no mention of PHYSICS_CONTROLLERS on that documentation page anymore. Does HAND_TRACKING replace it?
Also FYI, I just tried both of the Walking locomotion playgrounds on that page and both of them are broken with errors. Something about a missing mesh.
Oh, sorry, i didn’t notice you are talking about controllers and not hands. Yes, in this case you will need to enable the physics for the controllers and then use the impostors created there.
Ping @syntheticmagus regarding the demos, I’ll try checking them later as well